Sylwester Dziewiecki
Interregnum.
373
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Posted - 2014.09.22 13:05:00 -
[1] - Quote
TheD1CK wrote:So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who would complain Ewar mods are of little use outside of Scout suits..
So combining these into something to potentially balance Scout fittings
- Reduce fiiting (CPU) on scout suits
- Reduce fitting cost of EWAR modules (make the differnce from basic/complex small)
This would leave Scouts in a position where they have no choice but to fit up in a way that allows
- Weaponry and EWAR
- Survivability and EWAR
But due to less fitting available, Weaponry and Survivability both being on a Scout fit would be eliminated, the Ewar mods become used by all Scouts (lowering HP tanks) and with the lower fitting cost of EWAR They become less of an expense to Medium/Heavy frames which is fair seen as they are inneffective
... So this would surely be hotfixable.. but what is the player and CCP opinion on this..? Where is the carrot?
Since someone inform me that passive scanning works on 360* - I know that so silly, me excuse is that I can not read all patch info. So, I start to use proto gallente scout with only EWAR modules. I need to tell that there is no reward in providing 'scout bonuses' to squad - you paying a lot, and in return get not much.
Yes you are walking prob, and you detect a lot of red dots, but no one is paying you for doing this. I run mostly random matches - ambush recently, if I see squad I joining to them, and I'm trying to provide as much intel about enemy troops as it is possible. So my tactics is to use complete stealth-cloak and penetrate unseen frontline, hide somewhere between red dots and scan them from time to time with active scanner to pick high profiles with str scanner(that usually 60-70% of me wp profit if squad is cool kill 'burning' dots). From time to time I'm killing those who try to play alone, but only if I'm completely sure that next thing I will see is red-cloud looking for me. When game ends I usually get kicked from squad - players in squad have no idea what benefit did I provide to squad, all they see is stupid blueberry that stand between enemies for half match and did nothing about it, and he ends up somewhere at place 12+ on scoreboard(if they bother to even check board) - would you bother about that kind of player, I bet no.
Generally speaking scouting mechanic is not in place where I see it, and the more you dig into passive scanning the less meaning information for yourself you get. Iit is very important to distinguish between 'real-hostile' red dot, like sentinel behind wall with full HP, and 'easy-kill' red dot, like light scout with half armor - it is very important when you have 240HP total, because all you can see is red dot at radar. It's look like today-scouts the more they skill in and fit scanning modules the less meaning information for them they get. But for squad at the other hand it's priceless - imagine that you playing as sentinel and for example normally all you can see is 1-2 dots, having scout in squad that uncovers 95% enemy team and doing so in way that they are not aware of it, it's epic.
Lowering EWAR req. is cool, but what I would like to see is more carrots for players that decide to fit them.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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